Hello Everyone, I'm reaching out to seek assistance with an issue I'm facing regarding socket binding in a snap application, along with an AppArmor denial error. Problem Description: I've developed a C++ program that acts as a Unix socket server, serving as a middleware between the licensing manager API and another application. The program creates a directory and listens for incoming connections via a Unix domain socket. When I run the C++ executable locally on my Ubuntu 20.04 development machine, the socket is bound successfully, and the server listens for incoming connections without any issues. However, after building a snap of the program and installing it on my CtrlX Core Virtual device (version 1.20.12), I encounter the following errors (Diagnostics ->Logbook): Error on binding socket AVC apparmor="DENIED" operation="bind" profile="snap.licensing.licensing" pid=10550 comm="check-license" family="unix" sock_type="stream" protocol=0 requested_mask="bind" denied_mask="bind" addr=none Additional Information: Build Environment: Ubuntu 20.04 Snap Base: core20 CtrlX Core Virtual Version: 1.20.12 CtrlX Works Version: 1.20.5 Here is my snapcraft.yaml file: name: licensing
version: "0.0.1"
grade: stable
base: core20
confinement: strict
apps:
licensing:
command: check-license
plugs:
- network
- network-bind
- content
- system-files
daemon: simple
passthrough:
restart-condition: on-failure
restart-delay: 10s
parts:
licensing:
plugin: dump
source: ./generated/build
stage-packages:
- libasn1-8-heimdal
- libbrotli1
- libcurl4
- libgssapi3-heimdal
- libhcrypto4-heimdal
- libheimbase1-heimdal
- libheimntlm0-heimdal
- libhx509-5-heimdal
- libkrb5-26-heimdal
- libldap-2.4-2
- libnghttp2-14
- libpsl5
- libroken18-heimdal
- librtmp1
- libsasl2-2
- libssh-4
- libwind0-heimdal And also my main.cpp: #include <iostream>
#include <fstream>
#include <filesystem>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include "helper/helper.h"
#include "third_party/nlohmann/json.hpp"
#include "licensing-service/licenseClient.h"
#include "constants.h"
// Use the nlohmann namespace for JSON parsing
using json = nlohmann::json;
// Use the std namespace for standard C++ functions
using namespace std;
int main()
{
Helper installer; // Create an instance of the class that contains helper functions for the installer
LicenseClient licenseClient; // Create an instance of the class that contains functions to access the License Manager API
const string snapCommonPath = installer.getEnvVar("SNAP_COMMON");
string licensingSocketPath = snapCommonPath + "/sockets";
const char* socket_path = (licensingSocketPath + "/licensing.sock").c_str();
const int nIncomingConnections = 5;
const int backlog = 5; // Maximum number of pending connections in the queue
bool doDirectoriesExcist = filesystem::exists(licensingSocketPath);
if (!doDirectoriesExcist)
{
// Create the directories
filesystem::create_directories(licensingSocketPath);
cout << "Directories created successfully" << endl;
}
// Create socket
//create server side
int s = 0;
int s2 = 0;
struct sockaddr_un local, remote;
int len = 0;
s = socket(AF_UNIX, SOCK_STREAM, 0);
if( -1 == s )
{
printf("Error on socket() call \n");
return 1;
}
local.sun_family = AF_UNIX;
strcpy( local.sun_path, socket_path );
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
if( bind(s, (struct sockaddr*)&local, len) != 0)
{
printf("Error on binding socket \n");
return 1;
}
if( listen(s, nIncomingConnections) != 0 )
{
printf("Error on listen call \n");
}
bool bWaiting = true;
while (bWaiting)
{
unsigned int sock_len = 0;
printf("Waiting for connection.... \n");
if( (s2 = accept(s, (struct sockaddr*)&remote, &sock_len)) == -1 )
{
printf("Error on accept() call \n");
return 1;
}
printf("Server connected \n");
int data_recv = 0;
char recv_buf[100];
char send_buf[200];
do{
memset(recv_buf, 0, 100*sizeof(char));
memset(send_buf, 0, 200*sizeof(char));
data_recv = recv(s2, recv_buf, 100, 0);
if(data_recv > 0)
{
printf("Data received: %d : %s \n", data_recv, recv_buf);
strcpy(send_buf, "Got message: ");
strcat(send_buf, recv_buf);
if(strstr(recv_buf, "quit")!=0)
{
printf("Exit command received -> quitting \n");
bWaiting = false;
break;
}
if( send(s2, send_buf, strlen(send_buf)*sizeof(char), 0) == -1 )
{
printf("Error on send() call \n");
}
}
else
{
printf("Error on recv() call \n");
}
}while(data_recv > 0);
close(s2);
}
return 0;
} Your assistance and insights on this matter would be greatly appreciated. Please let me know if you require any further information or if there are any specific details I should provide. Thank you in advance!
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