Thanks. I have already read that how-to. I already succesfully loaded my model in .obj format. You can use the OBJloader without importing anyhing else but ThreeJS. But I want to display a model with texture and for this a gltf file is easier. Therefor I have imported the ThreeJS GLTF loader. But I am not able to call/use this package. Normally you would need to import this in your script in order to use it. But If I try to do that I receive the following message: Am I doing something wrong here? Thanks!
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<Hello <I want to use the threeJS library with the GLTF loader function. Normally you need to import this seperatel. How do we do this from the web-Q enviroment? I have already imported the ThreeJS library and and the GLTF loader. I can import OBJ files without any problems. But I am not able to load a GLTF file, because the constructor is not recognized. Thank you!
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Hello All, With the help of @cc2go the problem has been solved. It turns out that the setting AoE needs to be disabled in order to use this device.
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Hello, I now changed the ports to a digital input and downloaded it to the device, then I did a power cycle. And I have disabled EoE. Unfortunately, the device still does not work. I have the same errorcode as before: Thanks again!
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